![]() ![]() the Kat just does not deal out damage fast enough. with a Kat you would be swarmed while swat-flinching a Scrake and pummeled by a FP before you could kill it. On the crane wave a level 6 zerk on HOE solo can stand still for 2 mins. I even made one of my own KFO map to have a wave like that. It is I, Hans Volter, genius, inventor, dance commander, inviting you to the Halloween housewarming party for my newly reclaimed ancestral castle in. no FPs or Scrakes so the Kat is perfect for use there. Also, many ppl just find it easier to headshot at close range, since you don't have to lead your rocket really. But if you do it from far away, you run the risk of raging other big Zeds nearby. 10:38am It doesn't matter technically since it's the impact damage that matters. The heavy attack helped a lot in chaotic situations when everyone is running amok. < 1 2 > Showing 1 - 15 of 29 comments Morton Koopa Jr.So far, my most consistent build in a random 4P to 6P game has been using the Survivalist with a Pulverizer. like the container wave in KFO Frightyard. Most efficient way to kill Scrakes in 4P-6P as a Survivalist I bought KF2 recently. If I am being serious as a zerk I use the alt-fire on the Claymore, I fnd the Kat can be fun but pointless beyond that, I normally just go from axe to claymore and not waste my money on the Kat upgrade. so a commando opening up on a scrake will have no effect beyond dealing damage. When you have a scrake stunned he won't un-stun from fire unless he is hit with something that should stun him and misses. You can not un-stun a scrake being flinch-locked since he is not stunned to begin with. Seriously dangerous once he closes in, so dont let him corner you. for Zerk there is the "flinch-lock" and "stun". Youll know when this one is inbound by the sound. ![]()
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